all i can say is i got so good at bopeebo erect the last week or so and then the notes were changed lol... now i suck again :(
all i can say is i got so good at bopeebo erect the last week or so and then the notes were changed lol... now i suck again :(
thank-a-you so much for playing my game... not!
(i beat bowser i think)
beat every difficulty but living hell lol. curious as to if you actually beat it yourself, seems impossible and as with the whole game it seems a little random and almost lacks skill some attempts, especially the last part with luigi, sometimes it feels impossible to jump over him sometimes he just charges you head on with no way of being able to react. feels a little unfair sometimes or corny but i do appreciate the usage of the SNES sprites and it wasn't unenjoyable. i just cant see myself beating living hell with skill involved id have to get super lucky.
Cant beat living hell either man, its just a joke gamemode. Yeah the game is pretty unfair sometimes, its meant to be that way lol, im thinking about a sequel with more skill involved.
love this, feels like i can just trial and error it which is fun in itself, restarting would make it become dull and i think making it so people have to spend forever thinking about what move to make would also be not the most exciting (im sure there'd be a niche for it, especially if you added pressure like a time limit or something and points alongside random levels). a fun and short experience! maybe some ambient music or something else other than sound effects could add to some flavour.
i also love how after you get run over the game just keeps running until you restart the level haha
love the continued aesthetic on the sounds and artstyle. this game seems to have some misleading collision or collision issues. i think i personally like the groove and sound of your other releases compared to this but still cool man, love to see the continued grind and pumping out of ideas and content (despite this not being super original - you gave it your own flair which is still something and i appreciate it! spent a decent amount of time chasing hi scores on flappy bird way back when)
visuals are cool, music is nice, the control feels solid. overall definitely needs tweaking, i would suggest adding some sort of indicator when punching, even a sound effect to confirm that you landed a hit. was hard to tell if the game was even working properly at first.
the tutorial boss was unkillable, don't know if thats intended or what. also the doors you unlock on the only real level feel odd that they only open when youre near them. perhaps if you cant figure out a way to keep them open or whatever, maybe you could even just add a visual indicator that they are unlocked (maybe i missed it) it was intuitive enough that i figured it out and beat the level but those are my thoughts. would like to see more.
oh yeah grabbing the cassette too was weird it almost didnt work i had to fiddle around with where my guy was standing in order to pick it up, i think i got a gameboy at some point too which i have no idea what it did. also after dashing or something my guy was stuck not being able to move down but i simply dashed and the bug resolved itself.
So, about the punching thing, I guess you just didn't see the mouse wheel thing in the tutorial? I intentionally made the tutorial boss unable to be killed via punching, and I could improve the way you pick up the cassette. The doors only open when you go near them so enemies can't crawl out of a new place the second you get the card, and I did add an indicator on the hud, idk if it was clear enough though. Idk what you mean by grabbing a GameBoy, I don't even think I drew a sprite for that. Also, I'd like to know more about the dashing bug, reach out to me on Discord if you can (gidman123). Thanks for the feedback btw
it works, sounds are loud. didnt really have fun
i cant even start the game, restarted at least 5 times. awful
Yeah, it really is.
mario kart music starts up randomly after running for a couple minutes... okay?
would try to get a higher score but im maybe a point or two away from max/perfect run and honestly, i could care less about getting a "perfect score"
why not program a restart button if youre going to have it say click the green flag to restart?
updated response: this game isnt bad i keep wanting to play and try again but having to restart the page feels silly, not to mention the proportions of your players hitbox (skill issue?). i got over 100 points once and didnt use my new moves but idk.
ive also never played vampire survivors or whatever but from the start and what ive seen of VS it seems like its trying to rip off it a little but like i said never played lol. good effort though man. simple things like a restart button and maybe not layering the sound effects so much (maybe just make them shorter, the variety is nice but majority of the time its a mess of mulitple voice clips) could make this a lot more enjoyable
3/30/25 - game seems more broken than it did before update lol. when the screen gets smaller my hat stays bigger and is also my hitbox which makes it tricky, just realized now that holding space makes it so the magic circles the opposite way lol, definitely nice to have some control on it (dont know if that was always the case). greatly appreciate the restart ability though! but game also can get stuck somehow and enemies were still spawning very slowly and i still saw boss hp on the screen. (died mid boss fight)
okay i didn't think anyone was actually gonna play this, uhh i will add the restart button now :))
thanks for playing
edit: okay i added the restart button, the sound effects are kind of a problem tho, but i will work on them
edit 2: i fixed the hitboxes and used it as an excuse to add hats :D
edit 3: crap i forgot that everything shrinks during the spider boss. it should work now :)
Age 28, Male
Joined on 4/27/07