Hi Score: 111
Game feels trickier at slower speeds, once the game speeds up and eventually caps at the same speed as your dash it feels a bit easy and lacking reason to keep playing. If anything changed appearance wise I might've chased the carrot farther but I purely just wanted to get at least 100 points. Took super long and I had like 40+ defense by the end of it and just ended up letting my guy die.
With the attack and defense stats it would be interesting to see some sort of progression with enemies you need higher stats to defeat or something (maybe as an alternative game-mode / one that isn't endless?) I don't know if it'd be an easy thing to implement but just a thought, as I originally was thinking I might've needed higher attack for the skeletons compared to the slime looking things.